ALEX
NICE
Professional 2D and 3D Artist
Phone: 925.639.5157
zandernice@hotmail.com
-ALEXNICE.COM-
OBJECTIVE
An opportunity to work with 3D Studio Max, Maya, or any 2D art project
in a professional graphics environment. I would like to contribute
in a material way to the development of a final completed product,
while working and learning with teammates in an artistic and supportive
atmosphere.
EXPERIENCE
2D game card artist - Contractor
Temple Games, San Leandro, CA 4/05
• Provided client with eighteen high resolution, full color,
hand painted, game card designs depicting game characters in various
situations for a board game titled Chizo Rising.
3D Modeler / Texture Artist - Contractor
Precision Simulations, Grass Valley, CA 4/05-Present
• Provided client with scientifically accurate 3D scenes and
rigged characters for multiple simulations used for litigation purposes.
Character Designer / Modeler - Contractor 3/05-Present
• Created twelve 3D characters as well as model sheets for
a proposed children’s television show at the rate of one finalized,
animation ready character per month.
Lead
animator, modeler, and texture artist.
Visual Forensics, San Ramon, CA 1/02-Present
• Played a central role in delivering over twenty 3d animated
courtroom simulations, and video composites for litigation purposes.
Contractor
Sabel Engineering 7/04
• Provided client with a detailed, 6 minute 3d animation of
an Automatic Product Packager. The animation showed the
inner workings of a machine as it automatically boxed multiple products
of different sizes. Final Animation was edited with sound and delivered
on DVD.
Contractor
Advanced Stent Technologies 5/03
• Provided client with sophisticated 3d medical animations
depicting the application of a stent into the human artery, for
training and presentation purposes.
3d
animator, modeler and texture
Litigation Animation, San Jose, CA 4/01- 12/01
• Created courtroom simulations involving pedestrians and
motor vehicle accidents.
• Assisted in the filming of multiple accident reenactments.
Lead
modeler, texture artist, and animator
Cycore, San Mateo, California 8/00 – 4/01
• Contributed to the development of PuppetTime Producer, an
interactive event driven animation tool.
• Responsible for the entire life cycle of low poly character
and background development, from concept through implementation.
- Created low-poly humanoid models, storyboards, and backgrounds,
using 3D Studio Max, and Photoshop 6.0
2D
Graphic Artist
Bank of America, Concord, California 4/00 – 9/00
• Produced a wide range of materials such as posters, flyers,
and other miscellaneous corporate graphics to support international
human resources and training initiatives.
Mural
Artist
Sticky Vinyl Records, Vallejo, California 12/99 - 2/01
• Designed and completed a 60ft x 15 ft painted mural for
several walls of a music store.
SKILLS AND EXPERIENCE
• Excellent grasp of traditional art mediums in terms of color,
painting, and concept design
• Ten years experience in 3ds Max dating back to 3d Studio
R1
• Excellent skill in Photoshop and Painter for digital painting
and image manipulation
• Experience with Premiere, Aftereffects, and Combustion
• Working knowledge of Maya
• Working knowledge of Windows, MS-DOS, and Microsoft Office
tools
• Web design skills using HTML, Fireworks and Dreamweaver
• DVD authoring complete with menu setup and format encoding
• Strong knowledge in digital video including the production
pipeline using High Definition equipment.
• Understanding of high end tools such as Expert Autostats,
Mokey, Boujou, Stitcher, Brazil, and HDR shop.
EDUCATION
AND RELEVANT COURSES COMPLETED
Art
Academy
Bachelor of Fine Arts - focus on multimedia and computer animation
(in progress)
Diablo
Valley College
Associates Degree 2003
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