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ALEX NICE
Professional 2D and 3D Artist
Phone: 925.639.5157
zandernice@hotmail.com
-ALEXNICE.COM-

OBJECTIVE
An opportunity to work with 3D Studio Max, Maya, or any 2D art project in a professional graphics environment. I would like to contribute in a material way to the development of a final completed product, while working and learning with teammates in an artistic and supportive atmosphere.

EXPERIENCE

2D game card artist - Contractor
Temple Games, San Leandro, CA 4/05
• Provided client with eighteen high resolution, full color, hand painted, game card designs depicting game characters in various situations for a board game titled Chizo Rising.

3D Modeler / Texture Artist - Contractor
Precision Simulations, Grass Valley, CA 4/05-Present
• Provided client with scientifically accurate 3D scenes and rigged characters for multiple simulations used for litigation purposes.

Character Designer / Modeler - Contractor 3/05-Present
• Created twelve 3D characters as well as model sheets for a proposed children’s television show at the rate of one finalized, animation ready character per month.

Lead animator, modeler, and texture artist.
Visual Forensics, San Ramon, CA 1/02-Present
• Played a central role in delivering over twenty 3d animated courtroom simulations, and video composites for litigation purposes.

Contractor
Sabel Engineering 7/04
• Provided client with a detailed, 6 minute 3d animation of an Automatic Product Packager. The animation showed the inner workings of a machine as it automatically boxed multiple products of different sizes. Final Animation was edited with sound and delivered on DVD.

Contractor
Advanced Stent Technologies 5/03
• Provided client with sophisticated 3d medical animations depicting the application of a stent into the human artery, for training and presentation purposes.

3d animator, modeler and texture
Litigation Animation, San Jose, CA 4/01- 12/01
• Created courtroom simulations involving pedestrians and motor vehicle accidents.
• Assisted in the filming of multiple accident reenactments.

Lead modeler, texture artist, and animator
Cycore, San Mateo, California 8/00 – 4/01
• Contributed to the development of PuppetTime Producer, an interactive event driven animation tool.
• Responsible for the entire life cycle of low poly character and background development, from concept through implementation.
- Created low-poly humanoid models, storyboards, and backgrounds, using 3D Studio Max, and Photoshop 6.0

2D Graphic Artist
Bank of America, Concord, California 4/00 – 9/00
• Produced a wide range of materials such as posters, flyers, and other miscellaneous corporate graphics to support international human resources and training initiatives.

Mural Artist
Sticky Vinyl Records, Vallejo, California 12/99 - 2/01
• Designed and completed a 60ft x 15 ft painted mural for several walls of a music store.

SKILLS AND EXPERIENCE
• Excellent grasp of traditional art mediums in terms of color, painting, and concept design
• Ten years experience in 3ds Max dating back to 3d Studio R1
• Excellent skill in Photoshop and Painter for digital painting and image manipulation
• Experience with Premiere, Aftereffects, and Combustion
• Working knowledge of Maya
• Working knowledge of Windows, MS-DOS, and Microsoft Office tools
• Web design skills using HTML, Fireworks and Dreamweaver
• DVD authoring complete with menu setup and format encoding
• Strong knowledge in digital video including the production pipeline using High Definition equipment.
• Understanding of high end tools such as Expert Autostats, Mokey, Boujou, Stitcher, Brazil, and HDR shop.

EDUCATION AND RELEVANT COURSES COMPLETED

Art Academy
Bachelor of Fine Arts - focus on multimedia and computer animation (in progress)

Diablo Valley College
Associates Degree 2003

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